I'm a graduate industrial designer who turned into a software developer who became founder of a small company. We do audio software, with focus on creative effects plug-ins and software synthesizers.
In 2011 we released a software instrument called Diva. We used a few techniques to approximate the sonic palette of analogue synthesizers which were quite unconventional back then. These were extremely performance intensive back then, and still are today. But we were happy that we could run this stuff in realtime at all.
Nevertheless, the following years have led to a better understanding of the techniques involved, but there has also been a plethora of resilient misunderstandings which have survived any attempts to clarification. Part of what I wish to do in this blog is to set examples to avoid misunderstandings, and to teach the core principles of the techniques we used.